{"id":2826,"date":"2014-08-14T16:21:27","date_gmt":"2014-08-14T20:21:27","guid":{"rendered":"http:\/\/oculin.wordpress.com\/?p=2826"},"modified":"2021-11-26T10:16:15","modified_gmt":"2021-11-26T18:16:15","slug":"yumis-odd-odyssey","status":"publish","type":"post","link":"https:\/\/onecontrollerport.com\/yumis-odd-odyssey\/","title":{"rendered":"Yumi&#8217;s Odd Odyssey Review"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"https:\/\/oculin.files.wordpress.com\/2014\/08\/zlcfzsj0ggwsgxyrce.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2827\" src=\"http:\/\/oculin.files.wordpress.com\/2014\/08\/zlcfzsj0ggwsgxyrce.jpg\" alt=\"zlCfzSJ0gGwsGXyrCE\" width=\"400\" height=\"240\" \/><\/a><\/p>\n<p>I have a weakness for cute anime things, especially if it looks like it&#8217;s from the 80s or 90s. While I had heard of the Japanese Umihara Kawase series, I&#8217;ve never been too big into importing. All of the games have passed me by until the most recent Nintendo 3DS release, which was localized under the name Yumi&#8217;s Odd Odyssey.<br \/>\n<!--more--><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/oculin.files.wordpress.com\/2014\/08\/zlcfzsj0s0sq2dp1_n.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2830\" src=\"http:\/\/oculin.files.wordpress.com\/2014\/08\/zlcfzsj0s0sq2dp1_n.jpg\" alt=\"zlCfzSJ0s0sQ2Dp1_N\" width=\"400\" height=\"240\" \/><\/a><\/p>\n<p>Something that has stood out about the franchise, ever since it&#8217;s original 1994 Super Nintendo release, is the visual style of the games. While the characters are cute little chibi girls, the backgrounds instead take a more realistic look. Paper doors, cross walk lights, wine racks, faucets, rubber ducks and tons of other everyday objects sit in the background often not even placed logically. Sometimes a paper wall will just float in the backdrop for no particular reason.<\/p>\n<p>The fish enemies fall somewhere in-between realistic and just goofy looking. They wobble around on their legs and have big buggy eyes. This is all set to a soundtrack that feels like it&#8217;s out of the 16-bit era with a whimsical and relaxing vibe to it.<\/p>\n<p>The aesthetics create a strange and surreal environment, yet it doesn&#8217;t feel out of place given the game&#8217;s structure. There&#8217;s no story outside some brief character bios, nor an overarching world. The structure is based off a simple stage select screen, where you select individual stages. Each of which is a small self-contained box the player must navigate through.<br \/>\n<a href=\"https:\/\/oculin.files.wordpress.com\/2014\/08\/zlcfzsj0qjglrzyen1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2829\" src=\"http:\/\/oculin.files.wordpress.com\/2014\/08\/zlcfzsj0qjglrzyen1.jpg\" alt=\"zlCfzSJ0qjgLrZyen1\" width=\"400\" height=\"240\" \/><\/a><br \/>\nMerely running and jumping on platforms won&#8217;t get you far. A fishing lure is your main tool for traversing the levels in Yumi&#8217;s Odd Odyssey. After throwing the lure in one of eight directions, it will attach to a surface. You can then swing across gaps or simply hang in the air. I often hear the series get compared to Bionic Commando because of this mechanic. However, Yumi&#8217;s Odd Odyssey offers much more freedom of movement when you&#8217;re attached to a surface.<\/p>\n<p>When hanging from the fishing lure, you can retract and extend your line. It may not sound like much but the speed you generate from doing this is ridiculous. You&#8217;ll start bouncing around with only the lure keeping you from flying off in some random direction. Let go of the lure and off you go, hopefully not to your death.<\/p>\n<p>Yumi&#8217;s Odd Oddsey is all about controlling the speed and angle at which you launch. The lure mechanics can feel unpredictable at times as there&#8217;s a ton of factors in how fast and what direction you&#8217;ll go. Even so, it still feels heavily reliant on the player&#8217;s skill and timing.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/oculin.files.wordpress.com\/2014\/08\/zlcfzsj0wugsei5tus.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2831\" src=\"http:\/\/oculin.files.wordpress.com\/2014\/08\/zlcfzsj0wugsei5tus.jpg\" alt=\"zlCfzSJ0wugSei5TUS\" width=\"400\" height=\"240\" \/><\/a><\/p>\n<p>Early on you&#8217;ll have to start throwing your lure mid-air to swing from one surface to the next without ever touching the ground. All of the platforms and interactive elements have a distinct look to them, so you&#8217;ll never find yourself accidentally trying to latch onto background elements. Once you master the basic mechanics, you can start doing some advance techniques like wrapping a lure against an object to get a specific angle or to further increase your launch speed.<\/p>\n<p>You&#8217;re not constrained to the set paths the levels seem to lay out. If you can use the physics to get to the end another way, the game&#8217;s totally okay with you doing that. Don&#8217;t feel like dealing with spikes today? Swing yourself across the bottom of them, or try to throw yourself over the entire spike pit. The only barriers you&#8217;ll meet are the borders of the level and your own ability to pull off these feats. There are later elements like icy surfaces you can&#8217;t lure onto, but those have their own uses that you can take advantage of.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/oculin.files.wordpress.com\/2014\/08\/zlcfzsj0ngyl15kdpu.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2828\" src=\"http:\/\/oculin.files.wordpress.com\/2014\/08\/zlcfzsj0ngyl15kdpu.jpg\" alt=\"zlCfzSJ0ngYl15KdpU\" width=\"400\" height=\"240\" \/><\/a><\/p>\n<p>There are 50 levels overall, though you have to find secret doors to access most of them. The levels can be completed in less than a couple minutes. Actually completing them is the tough bit. Don&#8217;t be surprised if you spend hours impaling the adorable little characters on spikes or having them drown at the bottom of the ocean. Surprisingly, it doesn&#8217;t really come off as frustrating possibly due to the relaxing nature of the soundtrack.<\/p>\n<p>I hope interest in Yumi&#8217;s Odd Odyssey starts to bloom over time. From what I can see, there&#8217;s not much of a conversation going on about the game. It definitely deserves some attention after having to wait two decades to premiere outside of Japan.<\/p>\n<p>It&#8217;s only available digitally on the eShop in North America, so it has a limited reach. $20 might seem a little steep for such a simple looking game, but the depth in the gameplay absolutely makes up for that.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A cute 3DS platformer that packs a challenge.<\/p>\n","protected":false},"author":2,"featured_media":9628,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[2,2296,17],"tags":[44,219,428,450,459,557,728,800],"class_list":["post-2826","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","category-miscellaneous","category-reviews","tag-agatsuma-entertainment","tag-eshop","tag-natsume","tag-nintendo-3ds","tag-nintendo-eshop","tag-retro","tag-umihara-kawase","tag-yumis-odd-odyssey"],"jetpack_publicize_connections":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - 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